Dev Blog

Basic AI or: How to do *stuff*

As those of you who keep up with our Discord may know, we’ve recently finished the first step towards implementing our AI framework. Good AI (or lack thereof) is one of those things that can make or break a game, yet many games neglect it. Designing a good AI takes a fair amount of thought,…
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Farming Post-Apocalyptic Dirt

Welcome back to the final installment on our faction lore series. Today we’ll be taking a look at the settler faction type. These guys build fixed settlements in the woods, farm and mine for resources and make up the bulk of the post-apocalyptic population. They’re also the default start for the player. Throughout history, man’s…
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Sneaky Scavs

Welcome to the next installment in our lore series. Today we’re going to look at the second-to-last faction type, the scavengers. Much like the raiders, these guys aren’t so much one single, unified faction as a mess of lone survivors and loose bands. Scavengers are people who stayed behind in the city centers throughout the…
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Jan ’21 Progress Update

The first month of 2021 is over and it’s time to talk about the progress we’ve made on AoA. First of all, we’ve expanded our development team with a new coder to pick up for me when my personal health situation presents issues. He’s already implemented a new see-through effect that will allow viewing and…
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We don’t sow

Welcome to the next installment in our faction lore series. Today we’re going to take a look at our friendly neighborhood raiders. A staple of post-apocalyptic societies, just what is it that makes a man throw away his morality and strap on copious amounts of spiked bondage gear? In modern societies, people spend a lot…
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Still Alive

Hello again, it’s been a while since the last blog post and a number of people have since asked me about progress updates. In previous posts I’ve mentioned that development had been hampered by personal health issues a number of times. Unfortunately, things got significantly worse after that and I had to go into an…
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Doing their part

Welcome back to the next part in our series on faction lore. Last time we talked about the techno-cultists who sided with the AI. Today we’re looking on the other side of the fence, at the planet’s governmental forces. The Planetary Defense Force (PDF) was the colony’s standing military force. Their original task was to…
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Something in your bionic teeth

Hello again, today, we have a bit of a lore update for you guys. We’ve had a poll on our Discord recently where we asked you guys what aspect of the game you want to see expanded and apparently you’re interested in hearing more about the “techno-cultist” faction. But who are these people actually? What…
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AI and you

Hello again, today you’re going to help us lay the foundation for AoA’s survivor and enemy AI, but more on that in a moment. AI is one of those oft-neglected, yet vitally important aspects of video games. Making smart AI that can challenge the player is hard and too often developers skimp out on it…
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ECS and you

Hello again, with the first Early Access release for our patrons in the works, I figure it’s time we talked about some actual numbers. These aren’t as eye-catching as flashy screens but I promise this update will have at least one screen of our ongoing work (which may or may not be flashy). So what…
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