Category: Uncategorized

Enemy Variety

Hey guys, It’s time for another dev log. Today, we’re gonna be talking about enemy design. Ascent of Ashes is a game built around tactical combat, and while having a solid mechanical base is important to give the player options in combat, it is just as important to have diverse and competent enemies that can…
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Full Steam Ahead

Hey guys, today marks a major milestone for Ascent of Ashes, as we officially unveil our Steam page, complete with a shiny new reveal trailer! Check it out if you haven’t already, and if you’re as excited as we are make sure to wishlist the game, since it shows your support and helps us get…
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Shake on it

Hey guys, we’ve got some good news for both the game and Vivid Storm as a company. As you know, developing a game is a full-time job, one that’s been made possible thanks to your support during our Kickstarter campaign. Unfortunately there is more to game dev than just making a great game. You also…
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Another one down!

Hey guys, we not only hit our previous stretch goal, but we’re already over a quarter towards the next! You guys are now officially knocking out these goalposts faster than we can announce them, here’s another: Alien Drugs & Perks With this stretch goal you’ll be able to use some of the alien flora and…
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150% Funded

Hey guys, thanks to you all we’ve just hit the 30.000 mark on our funding! That means Mechanoid Hacking will make it into the game. It also means it’s time to announce the next stretch goal: Personal Items With this stretch goal, survivors will be able to pick up minor items  and souvenirs throughout their…
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Another one down!

Hey guys, we just hit yet another stretch goal! You guys are just on fire, that’s why we’re proud to present to you, stretch goal #4: vehicle customization. With this reward unlocked, you’ll be able to put custom mods and upgrades on your vehicles. Mount a salvaged rocket pod on your pickup to turn it…
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New look, new update

Hey guys, as you may remember from our last post we’ve been working on an overhaul to our official website. And as you probably noticed, the changes are now finally live. It took a lot of elbow grease but the results speak for themselves. That said we haven’t had a whole lot of time to…
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Happy Kickstarter (belatedly)!

So as some of you probably already know, we finally launched our Kickstarter this Tuesday. It’s been a lot of work all in all, we’ve had to do a lot of research on marketing strategies, write and rewrite the page itself, prepare screenshots, gifs and concept art, not to mention creating our launch trailer. But…
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Basic AI or: How to do *stuff*

As those of you who keep up with our Discord may know, we’ve recently finished the first step towards implementing our AI framework. Good AI (or lack thereof) is one of those things that can make or break a game, yet many games neglect it. Designing a good AI takes a fair amount of thought,…
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Farming Post-Apocalyptic Dirt

Welcome back to the final installment on our faction lore series. Today we’ll be taking a look at the settler faction type. These guys build fixed settlements in the woods, farm and mine for resources and make up the bulk of the post-apocalyptic population. They’re also the default start for the player. Throughout history, man’s…
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