Hey guys, we just hit yet another stretch goal! You guys are just on fire, that’s why we’re proud to present to you, stretch goal #4: vehicle customization. With this reward unlocked, you’ll be able to put custom mods and upgrades on your vehicles. Mount a salvaged rocket pod on your pickup to turn it…
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Hey guys! Thanks to all your continued support we just hit our second stretch goal! Personal quests will now be in the game. For our third stretch goal we present you: unique faction rewards. If you befriend a faction and build a good relationship, they’ll reciprocate in kind. Call on a neighbouring settlement for emergency…
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Hey everyone, thanks to everyone’s continued support we’ve hit our first stretch goal last evening! Weapon mods and customization will now be officially in the game, giving you all the tacticool attachments you could ever want. Now it’s time to get to work on our next stretch goal: personal quests With this stretch goal, the…
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Hey guys, as you may remember from our last post we’ve been working on an overhaul to our official website. And as you probably noticed, the changes are now finally live. It took a lot of elbow grease but the results speak for themselves. That said we haven’t had a whole lot of time to…
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So as some of you probably already know, we finally launched our Kickstarter this Tuesday. It’s been a lot of work all in all, we’ve had to do a lot of research on marketing strategies, write and rewrite the page itself, prepare screenshots, gifs and concept art, not to mention creating our launch trailer. But…
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As those of you who keep up with our Discord may know, we’ve recently finished the first step towards implementing our AI framework. Good AI (or lack thereof) is one of those things that can make or break a game, yet many games neglect it. Designing a good AI takes a fair amount of thought,…
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Welcome back to the final installment on our faction lore series. Today we’ll be taking a look at the settler faction type. These guys build fixed settlements in the woods, farm and mine for resources and make up the bulk of the post-apocalyptic population. They’re also the default start for the player. Throughout history, man’s…
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Welcome to the next installment in our lore series. Today we’re going to look at the second-to-last faction type, the scavengers. Much like the raiders, these guys aren’t so much one single, unified faction as a mess of lone survivors and loose bands. Scavengers are people who stayed behind in the city centers throughout the…
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The first month of 2021 is over and it’s time to talk about the progress we’ve made on AoA. First of all, we’ve expanded our development team with a new coder to pick up for me when my personal health situation presents issues. He’s already implemented a new see-through effect that will allow viewing and…
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Welcome to the next installment in our faction lore series. Today we’re going to take a look at our friendly neighborhood raiders. A staple of post-apocalyptic societies, just what is it that makes a man throw away his morality and strap on copious amounts of spiked bondage gear? In modern societies, people spend a lot…
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