Author: Max

Roadmap Update

Hey guys, As you recall, in our last update we talked about how our publisher went insolvent and we have to work around a reduced Early Access budget as a result. Today I’d like to go into more detail on what that means for the roadmap, what our plans are for the initial release and…
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January ’25 Update

Hey guys, With the new year it is time we give you another update on the game, where we are development-wise, and how things are set to go forward this year. On Budgets and Publishers As you may recall, shortly after our Kickstarter finished, we signed up with publisher Camlann Games to handle the marketing…
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Roadmap to Early Access

Hey guys, in our last post we announced that we secured funding for another year of development. Over the past couple weeks we’ve been busy working out how exactly that funding will be put to use, setting development goals, delivery timelines and feature scopes. I understand that during that time a number of people have…
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Community Fashion #15

Hey guys, Today we have a fashion update for you from Kickstarter backer Aquiliqex, who requested a letterman jacket with a particular design. It’s good to be in shape, even more so in the post-apocalypse. This stylish jacket shows everyone your accolades, letting them know that you’re no slouch when it comes to survival. Sure…
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Community Fashion #14

Hey guys, This week’s fashion comes from our Discord regular Kraffest, who requested an improvised armor made of scavenged roadsigns. It may not be sturdy enough to stop bullets, but should deflect the odd melee blow or two as you unleash your inner road warrior in close combat. Perfect for any scavenger on a budget…
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Community Fashion #13

Hey guys, with the Godot port progressing, it’s time to bring back the backer highlights. This week’s design comes from Kickstarter Backer Shooty, who requested a stylish duck hat. Aside from style, the cap serves a number of practical functions. The bill provides your face with vital shade, keeping sun glare out of your eyes…
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April ’24 Update

Hey guys, It’s time for an update on the game, where it’s currently at and how we’re going to proceed from here. If you followed our previous posts you’ll know that after the issues we’ve had with Unity DOTS, we decided to switch engines in order to fix the instability and constant crashes DOTS was…
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Porting Progress

Hey guys, it’s time for a new progress update. As you know, after our recent Unity issues we’ve made the decision to delay the Early Access release and port the game over to the Godot engine. Since then we’ve been hard at work migrating our codebase from ECS to OOP. Much of the initial workload…
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Road to 1.0

Hey guys, Between our upcoming Next Fest demo and Early Access being barely a month away it’s time we talked about our plans going forward. Our current demo features the core gameplay of Ascent of Ashes: you build, manage your survivors’ needs and work schedules, and send them on expeditions to kindly ask people for…
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Unity Troubles

Hey guys, today we have some not very great, but nonetheless important news about our project. Over the last few months, we’ve been hard at work to create first a demo we can showcase to you guys, and then an Early Access release that may still be far from finished, but nonetheless enjoyable for you…
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