Category: Development Logs

Simulated Accuracy

Hey guys, Today we’re looking into the art of pointing a gun at people. Contrary to popular opinion, hitting someone with a projectile several hundred meters out is far more complicated than simply pointing a cross-hair at them. Spotting the Target It’s hard to hit what you can’t see. The first step is to spot…
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Character Customization and You

Hey guys. It’s time for another dev log. Usually I use these to give you an overview of the progress made over the last two weeks. This time I’d like to do something a bit different and take a deep dive into one aspect of the game in particular. One of our major goals for…
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Surviving in Style

Hey guys, it’s time for another dev update! As you recall, last time I mentioned that we were working on integrating the latest Unity update into our engine. That’s done and out of the way now. As part of the update we also decided to upgrade our human animation rig, since the Kickstarter revealed a…
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Of Men and Ham

Hey guys, it’s been a few weeks since the Kickstarter concluded and time for a progress update. Over the last two weeks we’ve been pretty busy sorting out a bunch of bureaucratic and financial matters following the Kickstarter. If you backed our Kickstarter you may have already received a survey about your rewards as we…
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