Hey guys, it’s time for a new progress update. As you know, after our recent Unity issues we’ve made the decision to delay the Early Access release and port the game over to the Godot engine. Since then we’ve been hard at work migrating our codebase from ECS to OOP. Much of the initial workload…
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Hey guys, We’re another month closer to our Early Access release, lets talk about the progress made since last time. I see you peeking As we mentioned in our previous update, we’ve started work on the line of sight and vision system for the game. This is a pretty major feature and as such it…
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Hey guys, its been a busy couple months for us since the demo release and I figure its time we give you an update on the current state of affairs. As you know, we released a first-glance demo to content creators to help grow the community and give people a first look at what AoA…
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Hey guys, Today we’re looking into the art of pointing a gun at people. Contrary to popular opinion, hitting someone with a projectile several hundred meters out is far more complicated than simply pointing a cross-hair at them. Spotting the Target It’s hard to hit what you can’t see. The first step is to spot…
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Hey guys, it’s been a few weeks since the Kickstarter concluded and time for a progress update. Over the last two weeks we’ve been pretty busy sorting out a bunch of bureaucratic and financial matters following the Kickstarter. If you backed our Kickstarter you may have already received a survey about your rewards as we…
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As those of you who keep up with our Discord may know, we’ve recently finished the first step towards implementing our AI framework. Good AI (or lack thereof) is one of those things that can make or break a game, yet many games neglect it. Designing a good AI takes a fair amount of thought,…
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Welcome back to the final installment on our faction lore series. Today we’ll be taking a look at the settler faction type. These guys build fixed settlements in the woods, farm and mine for resources and make up the bulk of the post-apocalyptic population. They’re also the default start for the player. Throughout history, man’s…
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Welcome to the next installment in our lore series. Today we’re going to look at the second-to-last faction type, the scavengers. Much like the raiders, these guys aren’t so much one single, unified faction as a mess of lone survivors and loose bands. Scavengers are people who stayed behind in the city centers throughout the…
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Welcome to the next installment in our faction lore series. Today we’re going to take a look at our friendly neighborhood raiders. A staple of post-apocalyptic societies, just what is it that makes a man throw away his morality and strap on copious amounts of spiked bondage gear? In modern societies, people spend a lot…
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Welcome back to the next part in our series on faction lore. Last time we talked about the techno-cultists who sided with the AI. Today we’re looking on the other side of the fence, at the planet’s governmental forces. The Planetary Defense Force (PDF) was the colony’s standing military force. Their original task was to…
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