Hey guys, Today we’re looking into the art of pointing a gun at people. Contrary to popular opinion, hitting someone with a projectile several hundred meters out is far more complicated than simply pointing a cross-hair at them. Spotting the Target It’s hard to hit what you can’t see. The first step is to spot…
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Hey guys, it’s been a few weeks since the Kickstarter concluded and time for a progress update. Over the last two weeks we’ve been pretty busy sorting out a bunch of bureaucratic and financial matters following the Kickstarter. If you backed our Kickstarter you may have already received a survey about your rewards as we…
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As those of you who keep up with our Discord may know, we’ve recently finished the first step towards implementing our AI framework. Good AI (or lack thereof) is one of those things that can make or break a game, yet many games neglect it. Designing a good AI takes a fair amount of thought,…
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Welcome back to the final installment on our faction lore series. Today we’ll be taking a look at the settler faction type. These guys build fixed settlements in the woods, farm and mine for resources and make up the bulk of the post-apocalyptic population. They’re also the default start for the player. Throughout history, man’s…
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Welcome to the next installment in our lore series. Today we’re going to look at the second-to-last faction type, the scavengers. Much like the raiders, these guys aren’t so much one single, unified faction as a mess of lone survivors and loose bands. Scavengers are people who stayed behind in the city centers throughout the…
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Welcome to the next installment in our faction lore series. Today we’re going to take a look at our friendly neighborhood raiders. A staple of post-apocalyptic societies, just what is it that makes a man throw away his morality and strap on copious amounts of spiked bondage gear? In modern societies, people spend a lot…
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Welcome back to the next part in our series on faction lore. Last time we talked about the techno-cultists who sided with the AI. Today we’re looking on the other side of the fence, at the planet’s governmental forces. The Planetary Defense Force (PDF) was the colony’s standing military force. Their original task was to…
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Hello again, today, we have a bit of a lore update for you guys. We’ve had a poll on our Discord recently where we asked you guys what aspect of the game you want to see expanded and apparently you’re interested in hearing more about the “techno-cultist” faction. But who are these people actually? What…
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Hello again, today you’re going to help us lay the foundation for AoA’s survivor and enemy AI, but more on that in a moment. AI is one of those oft-neglected, yet vitally important aspects of video games. Making smart AI that can challenge the player is hard and too often developers skimp out on it…
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A number of people have asked me to describe what the gameplay for Ascent of Ashes will look like. So I figured I’d demonstrate using screenshots taken from the current tech demo. Disclaimer: Since this is only a tech demo, it is in no way representative of the quality of the finished product. Graphics and…
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